What makes a game slow?


As the ICON campaign I’m playing in wraps up, I’m thinking about what makes games “slow.”[1] I’ve come up with four distinct sources of slowness: pondering, friction, too-damn-much-to-do[2], and inattentiveness. When I play a game, these all end up feeling the same (“wow, this game is dang slow”), but their causes and possible fixes are different.

For example, having played nearly 30 sessions I can say ICON does a good job at reducing friction compared to its peers[3]. But as you gain interesting new powers, the possibility space of the game expands, and you can end up with some serious pondering. The same goes for some builds that gain lots of per-turn effects; the “too-damn-much-to-do” factor has climbed steadily through our play. My instinct when faced with a slow game is to remove friction, but that wouldn’t speed up our ICON play all that much. Sometimes there’s just too much game, maybe?


  1. My full thoughts on ICON may or may not be forthcoming, but (as you can tell) I think the combat system doesn’t move quick enough. ↩︎

  2. I wanted a snappy name for this one as well, but couldn’t come up with one. ↩︎

  3. RPGs with grid-based fighting. Your D&Ds, your Pathfinders, even other Abbadon games like Lancer ↩︎