What I'm Reading: January 2025


Now that I’m once again employed, my reading has decreased. I’m still making room for books, but I’m trying to spend less time on the Internet - no “links” section this time.

Books

I put the shotgun in an Adidas bag and padded it out with four pairs of tennis socks, not my style at all, but that was what I was aiming for: If they think you’re crude, go technical; if they think you’re technical, go crude. I’m a very technical boy. So I decided to get as crude as possible.

Not only is everything from Shadowrun to Cyberpunk 2077 ripping directly from Gibson, he’s a better stylist than any of his imitators. If I had read this as a teen I would have been saying “I’m a very technical boy” obnoxiously often.

Bonus: Baldur’s Gate 3

For the year after its release, I assumed I wouldn’t like Baldur’s Gate, because I don’t like D&D 5e. Then, when I was taking a break between jobs, I realized that was prime “playing big AAA games I never have time for” real estate. I didn’t really play games over the summer because I was outside, and had a back injury that made it hard to sit for extended periods. Once winter hit and I had a new job secured (but not started), the gaming set in.

First off: this game’s achievements in scale are incredible. It’s broad, it’s long, there’s full voice-acting and motion capture for freaking everybody. Sometimes quantity is a quality all its own, and this game has quantity.

Secondly: this is a good adaptation of D&D 5e. There’s a lot of flexibility, environmental interaction, and generally good crunchy systems stuff under the hood. Also, some basic action economy tweaks (like Shove as a bonus action) go a long way. I’m not enough of a D&D-head to know all the balance changes, but I noted that fireball has a less-ridiculous range which is cool.

The game is divided into three acts of very different structures.

  1. The first is a pretty open-ended, D&D-ass sandbox. Some goblins want to kill some druids and steal their stuff, a bunch of tiefling refugees are hiding in the druid gove, and the druids want to kick the some tiefling refugees and seal themselves away from the world. There’s also lots of other little areas to explore, and an entire Underdark segment.
  2. The second is a more-linear area with an environmental hazard twist. This is also the most dungeon-crawling portion of the game.
  3. The last is a hyper-dense urban area filled with sidequests. There’s very little main narrative; you can track down the main villains really whenever you like. After that the finale sequence kicks off. I much preferred the first area. When I got to Act 3 I was excited about the open-endedness, but the pacing eventually slogged on for me.

The game’s main narrative is uh, fine? kinda bad? It’s “pretty good for a AAA video game”, which is to say kinda bad. Lots of race-war stuff inherited from D&D too. As is the case in lots of modern RPGs the real juice is in the companions, who range from “just okay” to “really well realized”.